How To Output Variable On Turtle Screen?
I want to output a variable on the Turtle screen. But as the variable changes, the previous value is still on the screen. Thus, the values are overlapped. Method turtle.clear() doe
Solution 1:
There are a couple of things we can do to improve the situation. The first is to use the Undo feature of turtle to remove the old time information as a way of clearing it. Second, we can use tracer()
and update()
to control animation updates to get flicker under control:
from turtle import Turtle, Screen
from math import pi, sin, cos
screen = Screen()
body = Turtle(shape="circle")
body.color('red')
body.penup()
time_t = Turtle(visible=False) # For time output
time_t.penup()
time_t.setposition(200, 200) # In this position I want to output variable
time_t.write("t = " + str(0))
screen.tracer(0) # Control animation updates ourselfdefMotion(A=100, omega=5, N=2):
n = 0
t = 0defx_pos(t):
return A * cos(0.5 * omega * t) # xdefy_pos(t):
return A * sin(1 * omega * t) # Ky
body.setposition(x_pos(t), y_pos(t))
body.pendown()
while n < N:
body.setposition(x_pos(t), y_pos(t))
t = round(t + 0.01, 2)
time_t.undo() # undraw the last time update
time_t.write("t = " + str(t)) # Show the time variable t on screen
screen.update()
ifint(round(t / (2 * pi / omega), 2)) == n + 1:
n = n + 1
Motion()
screen.exitonclick()
BTW, very cool use of turtle! Let's go a step further: make the motion continuous; enable the exit on click at any point during the animation; don't make the body turtle visible until it's in its initial position; bump up the font size so we can see the time:
from turtle import Turtle, Screen
from math import pi, sin, cos
def motion():
global n, t
body.setposition(x_pos(t), y_pos(t))
t = round(t + 0.01, 2)
time_t.undo() # undraw the last time update
time_t.write("t = " + str(t), font=font) # Show the time variable t on screen
screen.update()
if int(round(t / (2 * pi / omega), 2)) == n + 1:
n = n + 1
if (n >= N):
n = t = 0
screen.ontimer(motion, 10)
def x_pos(t):
return A * cos(0.5 * omega * t) # x
def y_pos(t):
return A * sin(1 * omega * t) # Ky
A = 100
omega = 5
N = 2
n = t = 0
font = ("Arial", 12, "normal")
screen = Screen()
screen.tracer(0) # Control animation updates ourself
body = Turtle(shape="circle", visible=False)
body.color('red')
body.penup()
body.setposition(x_pos(t), y_pos(t))
body.pendown()
body.showturtle()
time_t = Turtle(visible=False) # For time output
time_t.penup()
time_t.setposition(200, 200) # In this position I want to output variable
time_t.write("t = " + str(0))
screen.ontimer(motion, 100)
screen.exitonclick()
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