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Measure The Time With Time.time() And Keydown

I got sounds that I play from a list called sounds. It plays a sound, store the time when the sound is played in start, waits 6 seconds and plays the next sound from the list. Now

Solution 1:

I think the simplest solution would be to reset the start time when the next sound starts playing.

import time
import pygame as pg


pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
BG_COLOR = pg.Color('gray12')
SOUND = pg.mixer.Sound('a_sound.wav')

start = time.time()

done = False
while not done:
    for event in pg.event.get():
        if event.type == pg.QUIT:
            done = True
        elif event.type == pg.KEYDOWN:
            if event.key == pg.K_RIGHT:
                diff = time.time() - start
                print(diff)

    passed_time = time.time() - start
    pg.display.set_caption(str(passed_time))
    if passed_time > 6:
        start = time.time()  # Reset the start time.
        SOUND.play()

    screen.fill(BG_COLOR)
    pg.display.flip()
    clock.tick(60)

pg.quit()

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