Blitting Pygame.Surface() Onto Pygame.OPENGL Display
How can I blit a pygame.Surface() object onto a pygame.OPENGL display and flip the display? import pygame pygame.init() RES = (640, 480) display = pygame.display.set_mode(RES, py
Solution 1:
You cannot.
To avoid the error, the display surface needs to use the pygame.OPENGLBLIT
flag instead of the pygame.OPENGL
flag, however after running code like this:
import pygame
import sys
pygame.init()
RES = (640, 480)
display = pygame.display.set_mode(RES, pygame.OPENGLBLIT)
bg_img = pygame.Surface(RES).
bg_img.fill((255, 255, 255))
display.blit(bg_img, (0, 0))
pygame.display.flip()
input()
pygame.quit()
sys.exit()
the display window remains blank.
The pygame documentation lists this flag as:
create an OpenGL rendering context / and use it for blitting. Obsolete.
You will need to find a way to do whatever you were trying in pyOpenGL
itself instead.
Post a Comment for "Blitting Pygame.Surface() Onto Pygame.OPENGL Display"